Choose wisely: The top 5 overrated feats in Baldur’s Gate 3

Choose wisely: The top 5 overrated feats in Baldur's Gate 3

Characters and party members in Baldur’s Gate 3 gain power as they go through the levels. Depending on their chosen class, they can learn new fighting moves to add to their arsenal, or they can acquire a slew of new spells to use in various situations. In addition, depending on their class, each character can learn up to four Feats.

Some Feats provide boosts and advantages to a character’s fighting ability, while others assist you in gaining talents that are valuable in exploration or interaction. The game has a total of 41 Feats to choose from.

Some of these 41 are likely to outperform others, but determining which ones are worth buying up can be tricky. This guide will outline some of the Feats to avoid.

The top 5 overrated feats in Baldur’s Gate 3

1. Charger

This Feat grants characters two additional sorts of attacks, both of which involve rushing forward. This one is best avoided because neither of them is impressive enough to waste a Feat on. While the ability to charge forward in a fight may be handy on occasion, those occasions will be few and far between.

2. Tavern Brawler

In Baldur’s Gate 3, this Feat allows you to add a character’s Strength Modifier twice to both damage and attack rolls of unarmed, improvised, and thrown weapons. These benefits appear to be attractive on paper, but they are ineffective for the vast majority of classes.

Unless Monk is your preferred class in Baldur’s Gate 3, you should select another feat that delivers better perks or has greater value.

3. Weapon Master

Despite the fact that offensive spells can be used to deliver harm, weapons remain important in Baldur’s Gate 3. As a result, you may be tempted to obtain Weapon Master, which grants Proficiency with four weapons of your choice. It also adds one point to Strength or Dexterity.

If you started off as a martial character, you’ll already be proficient with a variety of weapons, thus this won’t be necessary. If you are just starting out as a caster, you will most likely have Proficiency with your starting weapon and will be able to obtain a suitable replacement via looting or shopping.

4. Performer

Players that choose Performer as one of their feats will gain a single point in Charisma and Proficiency in musical instruments. This sounds fantastic until you realize there is a class called the Bard that has Proficiency in musical instruments. So, if you wish to roleplay as a musician but did not choose this class, you can multiclass into it instead.

You can also gain Proficiency in playing instruments by assisting an NPC within Emerald Grove. Her name is Alfira, and all you have to do is assist her in finishing her song. You must pass two Performance checks in order to complete the mission, therefore save before speaking with her. You become competent at an instrument regardless of your Baldur’s Gate 3 class if you succeed.

If you believe you need to boost your Charisma, select Ability Improvement and increase it by two, or choose the Actor or Resilient Feat.

5. Moderately Armored

Equipping armor on a character that is not proficient with it results in a penalty to all Attack Rolls, Ability Checks, and Saving Throws. They also lost their ability to cast spells, which is why you should equip the Moderately Armored Feat on your squishier heroes in Baldur’s Gate 3. This Feat offers Proficiency in Medium Armor and Shields, making it appear to be an excellent choice for adding a layer of protection.

However, there is a better option: the Heavily Armored Feat, which grants Proficiency in Heavy Armor, and provides significantly greater protection.

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